So again at the end of may, me and Mokon went to Mad Doc to get the sort of “post-graduate” lesson on Empire Earth 2’s design, after “graduating” from Empire Earth University. Ian Davis, head honcho at Mad Doc generously offered an invitation to the modders and designers in the bunch to visit them at their headquarters in Lawrence to talk about Modding, and also answer any additional questions we had about the game. At the Empire Earth 2 University event Dr. This is also when I met Mokon for the first time, and he has since joined the staff at Empire Earth 2 Heaven and gotten into Game Modding. It fell to my task to give an account of my impression on the scenario editor and also discuss the moddibility of Empire Earth 2. Your’s truly, One_Dead_Angel, with TheGoodEvil and Socvazius had the opportunity to attend the Empire Earth 2 University event held by Vivendi Universal Games. If Use Leaders TSL was activated but not Use Alternate TSL, then 3/ would result in Cleopatra at Alexandria and Saladin at Cairo.Empire Earth 2 – Scenario Editor Overview If we remove all DisabledByLeader and DisabledB圜ivilization references, then the setup screen order would define who will be in the Nile's delta in case 3/, the last selected leader would use it's alternate TSL If the mod can't found a suitable alternate TSL (or if the option is not used), the default TSL will be used.ġ/ If Cleopatra is in game but not Saladin, her TSL will be Alexandria at 57,36 if Use Leaders TSL is checked, and Cairo at 58,35 (default TSL for Egypt) if that option is disabledĢ/ If Saladin is in game but not Cleopatra, his TSL will be Cairo at 58,35 if Use Leaders TSL is checked, and Mecca at 64,33 (default TSL for Arabia) if that option is disabledģ/ If Cleopatra and Saladin are in game and Use Leaders TSL is checked, then Cleopatra's TSL will be Thebes at 60,30 (Alternate TSL for Cleopatra) because of the DisabledByLeader="LEADER_SALADIN" in her default TSL line, and Saladin will also use his alternate TSL at 64,33 (which is coincidentally the default TSL for Arabia, but we can set it at another position than Mecca) because Egypt is in the game (even if it was an alternate leader than Cleopatra)ġ/ and 2/ won't change but in 3/ Saladin's TSL would be Cairo (and Cleopatra's would be Thebes) The Leader referenced in the tag DisabledByLeader is in game The Civilization referenced in the tag DisabledB圜ivilization is in game There is another TSL already set under the minimal separation distance for cities (the placement order is defined by the Civilization order on the advanced setup screen, the human player - or host in multi - is always placed first) There can be 3 reasons to make a TSL unavailable: there should be only one "default" TSL for a Civilization alone or a Civilization/Leader, but you can use as many lines with AlternateStart="1" if the Use Alternate TSL if required and available option is checked then the lines with AlternateStart="1" will be used if the default TSL (defined by the lines without AlternateStart="1") is not available for any reason. For example with the code above, Cleopatra will never spawn at (58,35) if the option is checked. if the Use Leaders TSL when available option is checked, any leader that is referenced for a TSL using " Leader=" will never use a generic TSL for its Civilization. the lines containing AlternateStart="1" will be ignored if the Use Alternate TSL if required and available option is not checked. the lines containing Leader="LEADER_XXXXX" will be ignored if the Use Leaders TSL when available option is not checked.
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